Found a website blog that is like a college course on game creation. From what I've read so far, it seems like not only a how to, but why and terminology and a lot more. I've started the first level and look forward to completing the course. The course was created by Ian Schreiber.
I've also found a cool website that I can create tiles. I've been playing around with that a bit and looking at how all the tiles fit together. It's been like working on one big jigsaw puzzle.
So while I haven't been blogging like I should be, I have been busy. Sometimes just thinking about this and how I would love it all to work out.
Happy Gaming everyone!
Well I am about to embark on an exciting and, I must admit to myself, over ambitious attempt at a board game. Not just any simple roll dice and go around the board until the "end", but the much more complex type of board game enjoyed by gamers. I will be using several different platforms, many different rule systems, inventing a few rules that others will say "we don't do that", characters that some will like and some won't, and basically screw things up now and then. But I look forward to the enjoyment of creating something. It isn't even a necessity that anyone even play it. I'm doing this strictly for the joy of creation and to push myself to see if I can do this. I expect this endeavor to last me at least a year with all the research, oops, shit, fucks, test playing, embarrassment, and guts it will take to complete.
Monday, November 26, 2012
Thursday, June 14, 2012
OK, so I think the game is going to have some sort of moving floor. I am not sure if it will have a rotating under board type thing, or maybe just a tile moving option. I want my game to be different every time it is played. The one thing I have heard over and over by my kids when I have coerced them into playing board games with me, is that the game gets boring and it's the same every time they play it. So I want this to be an easy game as far as instructions and mechanics of the game, yet dynamic in looks and changeability. This way it is not boring nor hard to master.
Monday, May 28, 2012
Over Ambitious!
If I am not careful, I can see this being close to my game. Needing a whole table top to play the thing. I will have to be careful and not get over my head on this. :)
Thursday, May 24, 2012
Step One
Step One: decide on a setting. That was an easy one! Probably the easiest one I will have to make. It is Fantasy. Probably mostly taking place inside a castle, and starting in the dungeons, or even some sort of subterranean setting below the dungeon. I've even thought maybe of starting outside and getting into the subterranean area. However, that might or might not work. Has yet to be determined.
Step One Part Two: "Immerse yourself in the content and generate as large a list as possible of elements of the {setting}. This should be free flowing process and is best done with a group of people. As with brainstorming, this is a time to defer judgment and focus on quantity over quality. Weeding them down comes later.
...write down words that are associated with the {setting} of your game. Build on words already posted. Reinforce with positive comments anyting that anyone suggests. There are no wrong answers at this point."*
Now, here comes the hard part. I need help like it says. Any words or phrases that explain the setting, feelings about the setting, words that hint at some antagonist, type of game, something you've always wanted to see in a game with that setting, anything that the setting makes you feel. Leave them in the comments and when I get a lot, I will assemble them in a list and put it in another post. At that point we may do this again based on the list. See if anyone gets any more/better ideas, maybe someone can expand an idea, anything like that.
So this is where I would like to start. Have fun!
P.S. please don't make fun of or correct anyone's posting. This is just a brain storm and no post is wrong or right. Any post could start an idea no matter how silly, incorrect, or stupid someone else may think it is. Any post I see that pokes fun of someone, corrects someone or harasses someone I will delete. This is hard enough for me to do, and I know how hard it might be for someone else to do also. So lets all play nice and have fun!
*copied from, http://edweb.sdsu.edu
Step One Part Two: "Immerse yourself in the content and generate as large a list as possible of elements of the {setting}. This should be free flowing process and is best done with a group of people. As with brainstorming, this is a time to defer judgment and focus on quantity over quality. Weeding them down comes later.
...write down words that are associated with the {setting} of your game. Build on words already posted. Reinforce with positive comments anyting that anyone suggests. There are no wrong answers at this point."*
Now, here comes the hard part. I need help like it says. Any words or phrases that explain the setting, feelings about the setting, words that hint at some antagonist, type of game, something you've always wanted to see in a game with that setting, anything that the setting makes you feel. Leave them in the comments and when I get a lot, I will assemble them in a list and put it in another post. At that point we may do this again based on the list. See if anyone gets any more/better ideas, maybe someone can expand an idea, anything like that.
P.S. please don't make fun of or correct anyone's posting. This is just a brain storm and no post is wrong or right. Any post could start an idea no matter how silly, incorrect, or stupid someone else may think it is. Any post I see that pokes fun of someone, corrects someone or harasses someone I will delete. This is hard enough for me to do, and I know how hard it might be for someone else to do also. So lets all play nice and have fun!
*copied from, http://edweb.sdsu.edu
Ready? Set? Go?
Well here goes. I've been doing a lot of research on the net for "how to create a board game". I've gotten a lot of good information, and a lot of junk. So after reading many sites, I've decided on two different ones that gave some good starting information. One is very simplistic, but has some good points, while the other is more analytical. Me being me, I will be jumping from one to another. Something I am not very good at is asking for help. One, because it makes me feel inadequate. Two, because I easily get embarrassed when I try something new and I know other people are ton's better at it than I am. But, I have decided that I am going to bite the embarrassment and ask for help and feel completely stupid. This is how we all learn anyways, right?
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