These are some of the ideas I have for the general flow of the game. Not rules, but some of the things I want involved in the game. Again, not all of these will be possible in the board game, but at this point I am just brain storming. Trying to get as many ideas for a great game as I can. Whittling it down later will be the hard part, I know. But, I would rather have too many ideas than not enough. So, here goes.
Characters with different abilities and powers - a given in both RPGs and board games. After all it's what makes the game interesting.
Multiple types of die - do I stick with the basic role playing dice set, or do I create a whole new type and set of dice specific to this game? While the specific dice I could make more catered to the game, having each player have "their" dice might be interesting. But then I run the risk of the gamers don't have their dice with them thinking they don't need them. Would I have a few "sets" of role playing dice included? Though it seems like a cool idea for a player to be able to use their dice, it seems the best thing would be a set of dice
Having a Game Master/Overlord - While I do see the need for this it just seems unfair that one player has to not play the game and just "oversee" it. In an RPG, yes you definitely need one. But in a board game, is there really a need? The type of game I believe this is going to be, I think I may need to have one. But I think it will most likely be an "overlord" type person who plays the bad guys. Then at least they are involved in the game.
Having set hit points for player or the chance to increase these through a deck card or some sort of experience points awarded.
Definitely not having the fighting streamlined. It will not be easy to hard. There will be areas that the fighting will be tough and then the next fight be easy. All depends on the luck of the roll or pull of the card.
Monsters will have set hit points.
PCs will be able to find or draw to improve their character.
PCs will be able to collect loot/money to use later.
Dungeon gets more difficult as players explore different levels.
Will the PCs also gain experience or just only draw weapon and rune cards to strengthen and level character?
Minis are a MUST.
There will be a set scenario and/or ending goal.
The players will work together to achieve this goal. Will not be a game where the players are playing against each other.
Players can die, but have a chance to regenerate. Will loose gear, weapons, loot/money, some sort of penalty.
PCs can not attack or steal from each other.
Quests.
Well I am about to embark on an exciting and, I must admit to myself, over ambitious attempt at a board game. Not just any simple roll dice and go around the board until the "end", but the much more complex type of board game enjoyed by gamers. I will be using several different platforms, many different rule systems, inventing a few rules that others will say "we don't do that", characters that some will like and some won't, and basically screw things up now and then. But I look forward to the enjoyment of creating something. It isn't even a necessity that anyone even play it. I'm doing this strictly for the joy of creation and to push myself to see if I can do this. I expect this endeavor to last me at least a year with all the research, oops, shit, fucks, test playing, embarrassment, and guts it will take to complete.
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