These are some of the monsters I've looked at adding to my game. They are all able to be underground as my game will an underground/dungeon setting game. I've tried to get a nice spattering of different types as well as different difficulty levels. I wanted some that can be by themselves, some gangs, monstrous, some with lots of treasure, and some with some really special abilities that would make the gamers go "WTH!". I tried to figure out some monsters that had some abilities that maybe haven't been used (or not a lot) in board games. I know I am probably being naive because I haven't played a lot of these types of board games, but from looking around the Internet at some, these are going to be interesting to make playable in a board game.
I do need to mention that I did get all these monsters from Paizo Pathfinders game system. So I would imagine that I will have to change out some of the stuff because of licensing and stuff. Not sure if open licensing thing applies to this. Something to look into.
Okay, MONSTERS:
Blood Golem: . He is a CR5 character with AC 16 and hp 38 (7d8+7).
What I thought was interesting about him was that when his HP raised to max for HD, he splits into two. He has blood consumption if his 2 slam hits succeed.
He's a large monster at 10' long and weighs in at 700 lbs.
Two headed Troll: He's CR8 with AC 21 and hp 103 (9d8 + 63)
This guy has regeneration. So this lovely fellow can not die unless he's hit with something that will stop his regeneration and then he can die normally.
He's a large monster standing 10' tall and around 200 lbs.
Troglodyte: This monster is a CR1 with AC 15 and hp 13 (2d8 + 4)
Not a very powerful monster, but one that I can throw out a bunch of them at one time and have a big ole cluster without overpowering the PCs. I thought it would also make a good first monster when the PCs aren't as powerful as they eventually will get with cards and things added to their inventory.
This is a medium monster at 5' tall and 150 lbs.
Skulk: Has a CR1 and AC 12 with hp 16 (3d8 + 3)
Can mimic his surroundings so can blend in making him hard to see. This is another low powered monster for early game play or throwing a large tribe of about 9-16 of these little baddies.
Skulks are medium monsters that stand 6' tall and are skinny at 140 lbs.
Cave Scorpion: It also is only CR1 with AC 12 and hp 16 (3d8 + 3)
Might not be such a big baddie, but he can sting with poison, has two claws to pinch with, and has awesome looking armor. They love Dwarven meat.
They are man sized and look like piles of stones when at rest.
Giant Scorpion: These are CR3 with AC of 16 and hp 37 (5d8 + 15)
These guys can not only sting you with poison, but can grab, but can also sting while they have the opponent in their claws.
These are large monsters that are 16' long with the body being 8' and the tail that curves above their bodies being 8' long as well. The average weight is 4000 lbs.
Red Cap: CR 6 with AC 20 and hp 60 (8d6 + 32)
I read a book with one of the main bad boys being a Red Cap. I thought it was completely mad up fey, but then read this. So, of course, I have to add one of these as well. Their red cap is where their powers lie and can do some fast healing with it. They also have a wicked weapon.
They are small fey only standing 3' tall.
Amphishaena: CR 4 with AC 19 and hp 45 (6d10 + 12)
What dungeon or underground cavern is complete unless they have a snake or two. And how much better would it be if the snake was two headed? Am I right? But be careful because it can split in half and become two snakes. It also has a nasty bite with some poison. The good news is they are not constrictors and if their eggs can be found they are worth lots of money.
These are 14' long and can weigh in the hundreds.
Titan Centipede: CR9 with AC of 21 and hp 135 (10d8 + 90)
Big bad nasty. He can bite and poison and trample with no checks.. just plough on through. And centipedes are just nasty and creepy so make a good boss monster in my opinion.
These bad boys are Colossal at 64' long and weighing in at 125 tons. They take up 30 square feet of map space.
Crypt Thing: CR5 with AC 19 and hp 52 (8d8 + 16)
This keeper of the crypt can teleport all creatures to random area. I thought this would be a cool feature along with the changing tiles. Imagine fighting a creature only to be suddenly somewhere else completely, possibly with even a worse foe to attend to. They can also teleport themselves. But maybe, just maybe, if the PCs make it back to the crypt thing, they might not attack it? Might they learn something from it?
These monsters are just average human sized.
Crysmal: CR3 with AC 17 and hp 26 (4d10 + 4)
This one is just cool for treasure hunters. Be careful though because it can launch it's tail and hit not only the target, but those in adjacent squares, and the tail grows back. They can also teleport themselves somewhere else. They can sense gems so if the PCs are carrying them they might want to watch out. The joy of these is that when they die they are filled with gems to be collected.
They are small at 2-4' and weigh 60 lbs.
Goblin Dog: CR1 with AC13 and hp 9 (1d8 + 5)
Not good for those that are allergic to dog dander...well with this one anyone is allergic. Even though this isn't a dog, it's indeed a rodent, it will make for another interesting pack encounter
They are medium sized at 5' long and 75 lbs.
Decapus: CR4 with AC 16 and hp 45 (6d8 + 18)
What could be creepier than coming in contact with an octopus looking monster under ground? With 10 long tentacles and a hold that can constrict someone. Not only that but they can mimic voices. Make sure it's who it is before running off to investigate.
These bad boys are medium size with 8' leg spans and weighing in at 200 lbs.
Destrachan: CR 8 with AC 19 and hp 90 (12d8 + 36)
How scary would a blind monster with claws, a mouth full of teeth, and a sonic blast that can do two separate types of damage? They can be destructive or cause intense pain just with their sonic blast. plus it can bite and claw. They are also immune to attacks that use sight. Not fun ones and can run in packs.
These are large monsters that are 10' from tip of nose to tip of tail and are heavy at 4000 lbs.
Drider: CR7 with AC 20 and hp 76 (9d8 + 36)
Think giant spider with human torso. Not only can they attack with a mace, but can bit with poison, shoot out a webbing, and cast a bunch of different spells. These bad boys/gals can do a lot of different damage and a PC would not know what to defend against next. Females are more black widow looking and their faces are still lovely while the males are more tarantula with a spiders face. Can anyone say arachnophobia?
They are large and can be 6-7' and 250 lbs.
Gibbering Mouther: CR 5 with AC 19 and hp 46 (4d8 + 28)
Oozing mess of eyes and mouths. Definitely one that you could not sneak up on. Even though they are slow, they can bite, grab, drain blood, engulf someone, emit maddening sounds, manipulate the ground, and stream an acidic spit. One a PC would not want getting a hold of them.
Medium sized about 5 times the size of a dog and about 250 lbs.
Gorgon: CR 8 with AC 20 and hp 100 (8d10 + 56)
An under ground metallic bull that breathes a petrifying green breath. No waving a red cape at this monster. If it can be killed it's dung can be profitable as well as it's horn that when powdered can be worth up to 250 GP or be used in making magical items.
Large monster that is 6' tall 8' long and 4000 lbs.
Nuglub Gremlin: CR 2 with AC 18 and hp 19 (3d6 + 9)
A trap making gremlin that loves to kill. It can bite and claw and grab and trip. It thinks it can do some magic but is woefully bad at it. It can aslo heat metel and snare someone and have a shocking grasp. Ugly mean little things that just love to kill.
Small fey that is only 2 1/2' tall and only 25 lbs.
Gug: CR 10 with AC 24 and hp 127 (15d8 + 60)
To many joints allow this monster to squeeze into some pretty small space. They are a savage fighter and have a 15' reach. They can bite and rend and have 4 claws to do major damage. They have an awesome blow, great bull rush, power atttacks and lunges. However, if their hp get down to half they do have the tendency to flee.
Large monster that stands 16' tall and can weigh up to 2000 lbs.
Half-feind Minotaur: CR 6 with AC 17 and hp 57 (6d10 + 24)
This natural cunning monster is fond of mazes. It will live in, or create, mazes to confuse and baffle their victims before hunting them down and attacking them with it's great axe. If the great axe don't get you then it will bit and gore you with it's powerful charge.
Large monster that's over 7' tall and weighs 350 lbs.
Purple worm: CR 12 with AC 26 and hp 200 (16d10 + 112)
A worm that is really rather stupid, but can bite and grab and sting and swollow someone whole. Even though the PC may be able to cut themselves out of the belly of this beast they are still in the worms mouth to try to escape from there as well. Their bellys are full of gems and valuable minerals. Might a swollowed PC who escapes also come out with a treasure as well?
Gargantuan sized at 80' long and 5' in diameter and over 40,000 lbs.
Slurk: CR 2 with AC 15 and hp of 17 (2d10 +6)
A frog experiment gone bad by the dwarfs. Not only can it bite but can squirt slime up to 30' away as a touch attack. When the slime hardens it is like being caught in cold tar. It also has a greasy substance on their bellys that make the terrain very slippery for 10 minutes. Also, watch out for the tusks.
Medium monster at 5' long and 500 lbs.
Picture credits:
Blood Golem: No artist listed from http://narutogenerations.forumotion.com/t80-golem-contract if artist is know to someone let me know so I can give credit.
Two-Headed Troll: "Kip the Bold" from http://www.enworld.org/forum/showthread.php?14695-Two-Headed-Troll
Troglodyte: Ben Wootten http://benwootten.deviantart.com/art/Troglodyte-105169248
Skulk: Eric Polak
Cave Scorpion: http://www.ffodyssey.com/ff11-bishop/pic/ff11/496.jpg
Giant Scorpion: Dan Scott http://danscottart.4ormat.com/concept-art#27
Red Cap: Can't read the artist please let me know so I can give credit http://www.gobbocast.com/?p=344
Amphishaena: Article by Paul Young at http://screenrant.com/mythological-greek-creatures-movies-pauly-161830/ Again if you know the artist let me know.
Titan Centipede: No artist listed on blog, let me know. http://knighterrantjr.blogspot.com/2012/11/rats-with-2000-copper-pieces-are-alive.html
Crypt Thing: No artist listed on blog, let me know. http://dreadgazebo.net/fourth-edition-the-book-of-vile-darkness-fourthcore-and-the-future/
Crysmal: Florian Stitz http://fstitz.deviantart.com/gallery/
Goblin Dog: nJoo http://njoo.deviantart.com/art/Goblin-Dog-68121582
Decapus:Christopher Burdett http://christopherburdett.deviantart.com/gallery/34096255
Destrachan: Todd Lockwood http://forgottenrealms.wikia.com/wiki/Destrachan
Drider: Male - rbash https://ssk-denver.obsidianportal.com/characters/drider-scouts
Female - Emerson Ward http://emersonward.com/?page_id=16
Gibbering Mouther: Again no artist listed on blog, let me know. http://www.bogleech.com/dnd/mouther.html
Gorgon: No artist listed on blog, unless blogger was artitst, either way let me know. http://tnori.zhmp.net/index.php?n=Monsters.Monsters
Nuglub Gremlin: Picture is taken from a core book, not sure if Pathfinder or D&D and I beleive the artist is Damien Mammoliti.
Gug: No artitst listed, again let me know http://tnori.zhmp.net/index.php?n=Monsters.Monsters
Half-fiend Minotaur: http://auggiesgamesonline.3dcartstores.com/Pawn--Half-Fiend-Minotaur-198_p_7139.html
Purple Worm: http://rpg.drivethrustuff.com/product/105429/Stock-Art-Purple-Worm?term=purple+worm
Slurk: Purple Duck Games
Well I am about to embark on an exciting and, I must admit to myself, over ambitious attempt at a board game. Not just any simple roll dice and go around the board until the "end", but the much more complex type of board game enjoyed by gamers. I will be using several different platforms, many different rule systems, inventing a few rules that others will say "we don't do that", characters that some will like and some won't, and basically screw things up now and then. But I look forward to the enjoyment of creating something. It isn't even a necessity that anyone even play it. I'm doing this strictly for the joy of creation and to push myself to see if I can do this. I expect this endeavor to last me at least a year with all the research, oops, shit, fucks, test playing, embarrassment, and guts it will take to complete.
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