Some ideas for some rooms in my dungeon:
- Torture chambers
- Rooms that rotate
- Rooms that the tiles would be swapped to change look of room
- Event rooms (pull lever and XYZ happens)
- Puzzle rooms
- Pressing rooms that the walls come together or roof lowers
- Moving room where the whole room relocates to another part of dungeon
Some ideas for the characteristics of some of the rooms:
- Doors to unlock, burn down, or burst through
- Pits to push opponents into (or for PCs to fall into)
- Shadows to investigate for loot, bodies, or to hide
- Traps to other levels, to isolate players from others possibly with a monster of their own
- Portcullises that need keys that are hidden in other rooms or on monsters
- Trap doors that lead to a secret room
- Teleporter to link two rooms, randomly relocate one or all members, or can be put wherever needed when room is too cramped on the table and need to conserve room
- Secret doors
- Pools and fountains
- Moving stairs
- Ice or glass floors where players will slip or slide in direction pushed or were moving
- Dead ends
- Mazes
- Scything blades where a lever or trap square activates and deactivates
- Wards that are magic locks that need magic to open
Things in the rooms:
- Chests to open for loot or traps
- Ladders
- Tables to hide behind or push around to block things
- Alters (if I decide to add the element of religion)
- Destroyed tables, ladders, chests, etc
- A fire in a fireplace
- Statues
- Animate furniture to help or hinder
- Torches
- Corpses to search for loot or information/XP
Some items to look for in rooms:
- Potions in chests
- Maps
- Riddles
- Weapons
- Runes
- Spells
No comments:
Post a Comment