Well I am about to embark on an exciting and, I must admit to myself, over ambitious attempt at a board game. Not just any simple roll dice and go around the board until the "end", but the much more complex type of board game enjoyed by gamers. I will be using several different platforms, many different rule systems, inventing a few rules that others will say "we don't do that", characters that some will like and some won't, and basically screw things up now and then. But I look forward to the enjoyment of creating something. It isn't even a necessity that anyone even play it. I'm doing this strictly for the joy of creation and to push myself to see if I can do this. I expect this endeavor to last me at least a year with all the research, oops, shit, fucks, test playing, embarrassment, and guts it will take to complete.

Tuesday, January 14, 2014

Runes?

So, I googled the definition of runes and got this: "A poem or incantation of mysterious significance, especially a magic charm." Makes my list of runes not a list of runes. I completely copied them off some MMORPG sites, mulitple ones, that all seemed to have the same list of runes for their characters. However, after knowing exactly what a rune is, this list is somewhat skewed and not quite right. So, I guess I can't call these my runes or the rune deck. It's just some ideas for .... a deck. A deck to help regenerate, recoup, fix and revive.

Ok, so maybe they are all runes, but not in the exact definition of the word. It would all depend, I think, on how they are worded on the cards. Some I think could be defined as a .. kinda... rune, but I think at some point may be moved to another deck named something I'm not quite sure yet. Maybe even a few different decks depending on whether the "rune" takes care of weapons, health, skills, or true magic charm.

I think I will sperate the ones I have into catagories to make it easier down the road if I do decide to do sperate rune decks.

Combat Runes:

  • Penetrate armor
  • Extra attack damage
  • Faster speed
  • Chance for a crit with lower die roll
  • Critical damage if "XYZ" is present
  • Penetrate/remove magic spell
Health Runes:
  • Energy regeneration
  • Health regeneration
  • % health regeneration (based on dice roll?)
  • % energy regeneration (based on dice roll?)
  • If successful hit, recieve certain percent of hit points for temporary increase of own hit points.
Magic Charm Runes:
  • Temorarily increase the weapon of choice
  • Temorarily increase a skill
  • Temorarily increase an ability
  • Resist magic
  • Immune to poison
I will have to look for some more ideas because this seems a little small for a rune deck. But it's a start. If yo can think of some more, leave me a comment.

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