Today I am going to continue with ideas. Some I think will be very hard, if not impossible, to create with a board game. Especially if it's a game that I would anticipate being able to be played in an evening. Although recently I was involved in a great game of Decent that took us through two gaming sessions. We took pictures of the board and we each had our own pictures of our own pieces. It was exciting to play a board game over two separate sessions. And the guys seemed to think so as well. We also got together on New Years Day and did an all day-er (is that even a word?). We played a game of Arkham Horror that we normally can finish in a few hours. However, on New Years Day we started the game at 1:30 and we finally finished it at around 8:30. We had a couple of gamers that couldn't show up until later in the day and it was very easy for them to just grab a character and jump on into the game. I thoroughly enjoyed myself. Some of the guys however were getting a little punchy. But that's OK. It WAS a long game. So I would like to be able to keep a game finishable in a few hours.
So, some more lists.
Environments:
- Underground rivers and streams
- Chasms with rickety bridges
- Cave ins
- Stairs on walls
- Rope bridges
- Stepping stone lakes/ponds/pools that are made of acid, lava, poison or ice
- Mazes (on grander scale than the room version)
Peoples:
- Player Characters (of course)
- NPCs
- Monsters
- Vermin
- Pests
- Walking dead
- Ghosts
Decks:
- Room and environment deck/tiles
- Lever deck - deck that causes things to happen
- Shadow deck - drawn when searching shadows, could have traps, items, secret doors, lurking monsters.
- Monster deck - with stats
- Character deck - Predetermined or two decks, one with races and one with classes
- Event deck - wandering monsters, unpinned room features
- Runes
- Weapons
- Scrolls - with spells and other pieces of knowledge
- Movement - not too sure on this one
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