Well I am about to embark on an exciting and, I must admit to myself, over ambitious attempt at a board game. Not just any simple roll dice and go around the board until the "end", but the much more complex type of board game enjoyed by gamers. I will be using several different platforms, many different rule systems, inventing a few rules that others will say "we don't do that", characters that some will like and some won't, and basically screw things up now and then. But I look forward to the enjoyment of creating something. It isn't even a necessity that anyone even play it. I'm doing this strictly for the joy of creation and to push myself to see if I can do this. I expect this endeavor to last me at least a year with all the research, oops, shit, fucks, test playing, embarrassment, and guts it will take to complete.

Thursday, January 9, 2014

General lists

Today I am going to continue with ideas. Some I think will be very hard, if not impossible, to create with a board game. Especially if it's a game that I would anticipate being able to be played in an evening. Although  recently I was involved in a great game of Decent that took us through two gaming sessions. We took pictures of the board and we each had our own pictures of our own pieces. It was exciting to play a board game over two separate sessions. And the guys seemed to think so as well. We also got together on New Years Day and did an all day-er (is that even a word?). We played a game of Arkham Horror that we normally can finish in a few hours. However, on New Years Day we started the game at 1:30 and we finally finished it at around 8:30. We had a couple of gamers that couldn't show up until later in the day and it was very easy for them to just grab a character and jump on into the game. I thoroughly enjoyed myself. Some of the guys however were getting a little punchy. But that's OK. It WAS a long game. So I would like to be able to keep a game finishable in a few hours.

So, some more lists.

Environments:

  • Underground rivers and streams
  • Chasms with rickety bridges
  • Cave ins
  • Stairs on walls
  • Rope bridges
  • Stepping stone lakes/ponds/pools that are made of acid, lava, poison or ice
  • Mazes (on grander scale than the room version)
Peoples:
  • Player Characters (of course)
  • NPCs
  • Monsters
  • Vermin
  • Pests
  • Walking dead
  • Ghosts
Decks:
  • Room and environment deck/tiles
  • Lever deck - deck that causes things to happen
  • Shadow deck - drawn when searching shadows, could have traps, items, secret doors, lurking monsters.
  • Monster deck - with stats
  • Character deck - Predetermined or two decks, one with races and one with classes
  • Event deck - wandering monsters, unpinned room features
  • Runes
  • Weapons
  • Scrolls - with spells and other pieces of knowledge
  • Movement - not too sure on this one




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