So this being said, I know this part of the game is a necessity. I am also aware of the thinking - what kind of game would it be it if didn't have magic spells? Below is my pitiful attempt at some spells. This is a section that I will definitely be revisiting.
There are two different ways I can see of doing spell card decks. One would be to have the cards listed as the different schools of magic (which I took from Paizo Pathfinders) which from what I can see there are eight. This, of course, would then create a huge amount of decks. Or I can just pick a few commonly used spells and just have a spell deck.
The eight schools of magic are:
- Abjuration: protective spells
- Conjuration
- Divination
- Enchantment
- Evocation
- Illusion
- Necromancy
- Transmutation
Some common spells:
- Revive - resurrect the dead
- Remove curse - can be used on card holder or another player
- Speed boost - increase speed by X (die roll?)
- Shield of protection - protects from either death or harm (?) for X turns
- Explosion - knocks ALL figures back X spaces (maybe in certain direction based on roll?)
- Revert - transfer all magic effects back to caster
- Blind - blind a target for X amount of time
- Disarm - disarm target of weapon for X turns
- Slow fall - slows a fall as if from only a few feet
- Fireball - tiny ball of fire that explodes X distance
- Invisibility - invisible for X time but if attacked becomes visible
- Lightening - bolt of energy
- Meteor Storm - X meteors fly and explode like a fireball
- Polymorph - change target into another form of living creature
- Teleport - to transfer someone or thing to another place
- Cure light wounds
- Cure critical wounds
This is a subject that I will definitely need to look at more closer.
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